Place Towers Anywhere grants the ability to build towers anywhere on the map that much is easy to guess by the name. There are more than a few mods for TD6 that specifically require this mod to function properly. With this mod, players don’t need much experience manipulating game installation files to start enjoying the upgraded experience modding can offer. This mod manages the installation and running of other mods in Bloons TD6. Where there’s a modded game, there is a Mod Manager. Many people get pleasure from slowly earning the maps, which is an equally awesome way to play. If a player wants to skip to a specific map, why shouldn’t they be able to in a non-competitive environment? It’s a game! We love this mod because it makes a single-player (mostly) experience like Bloons completely open-ended the way it should be. Unlock All Maps allows the player to access all of the available maps right away without unlocking each one as normal. Having the Sentry Champion earlier is fun and allows for strategy to take shape in lower rounds, but it doesn’t add a huge advantage since it still costs to obtain and build the units. He allows the Engineer Monkey to build the highly effective purple sentries with their high-damage and self-destruct feature. This cool, purple, tricked-out monkey dude is one of the most important purchases in Bloons TD6 for a lot of players following the popular strategies. Paragon Sentry in Shop adds the Sentry Champion unit to the shop, allowing players to buy it right away. Our list includes some of our favs from both categories. For more information about Freeplay scaling, see Late Game and Freeplay (BTD6 Era).Ĭertain rounds may contain pre-round comments.įirst instances of Bloon types are in bold.Mods for Bloons TD run the entire spectrum from full-on cheats to regular quality-of-life upgrades. For example, from Round 81 onwards the Ceramic Bloons are replaced by Super Ceramic Bloons, the Bloons get progressively stronger and the cash per pop is reduced. When Freeplay rounds are reached some things start to change. However, reaching certain rounds may include a reduction in both cash-per-pop and money reward down to a certain percentage. Generally, each bloon popped is worth $1 and gain money reward $(100+R) after finishing round R. Rounds in Standard Mode are generally pre-determined except for most rounds from Round 141 onwards. Bear in mind that Rounds 81+ modify normal Ceramics into Super Ceramics, which have 60 health (or 120 with Fortified) and release only one offspring per bloon below Ceramic. Unless stated, assume that there are no health ramping or speed ramping for MOAB-class bloons. Rounds follow the same pattern across all games, with the exceptions of Alternate Bloons Rounds (accessible after beating Hard Standard) and Apopalypse Mode (accessible after beating Military Only in Medium). After round 81, MOAB-class bloons will become slightly tougher and faster each round, and money per pop decreases (factored into the following table). Most game modes start at Round 1, but there are exceptions: In all Hard Difficulty modes, rounds start at Round 3, while Impoppable and CHIMPS start at Round 6. In Bloons TD 6, rounds serve as each stage of bloon waves, which progressively send generally stronger bloon waves upon beating further rounds. For the rounds in Apopalypse Mode, see Apopalypse (BTD6)#Bloons spawning in BTD6. For the rounds in Alternate Bloon Rounds, see Alternate Bloons Rounds#Rounds. Illustration of the bloons in round 1-100 for BTD6.
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